So I bought this game of a whim. It’s been kind of a slow
summer and when I saw it had dropped to around 20 dollars I figured it would
give it a shot. I wasn't expecting too much. I have to say this game was not
that great. It provides a minor degree of entertainment, but towards the end of
it I was begging to be done so I man move on. I mean it’s a solid game but
maybe even when I spend 20 dollars, I expect something. I guess I should have expected
as much because Saber Interactive made Time Shift, another forgettable game
with a gimmick of time manipulation. However while Time Shift had some
memorable and original concepts (still all together forgettable), I think they
got lost in making Inversion.
In reality this game is a Gears of War clone with
a gimmick of gravity manipulation, however not very well done. You first have
to shoot something to in case it in a gravity field and then you can grab it
with your power glove backpack gravity thing and that doesn’t make sense to me.
Why not just let me manipulate gravity without the field? The gravity does have
two different settings, low and heavy gravity. I found heavy gravity pretty
useless, the shield did come in handy in some parts but it drains so damn fast.
I just found myself using low gravity more, lifting enemies from cover and
other stuff. High Gravity is just
pointless.
When I call this game a Gears of War clone, I mean this is a
pretty much a copy and paste clone. The Lutadores (stupid name) look like COGs
(big beefy no neck Neanderthals) and they burrow up from the ground like the Locust.
Chest high walls are everywhere. I am not the biggest fan of Gears of War (well
the first one was amazing, and then they jumped the shark with second and third
one), but it was still a solid game. I think the biggest problem is fluidity. When
before and after every fight you have a one to two minutes cut scene it really
breaks up the game play to say “hey we are now going over here” or “Oh no it’s
the same boss we encountered last level”. Nothing is fluid. And that’s what is
missing from Inversion fluidity. Nothing feels smooth. Even the selling point
of gravity manipulation isn’t very smooth.
Also if anyone can figure out the story line of this game,
please let me know because I am still lost. *Spoiler* something about a giant
ship and different worlds in bubbles and mechanical aliens and who knows. I
will say the one twist at the end I didn’t see coming.
Maybe they tried too hard to make a big budget title, maybe
they got sidetracked, but much of this game feels like moving from one cut
scene to another. I knew I wasn’t going to “like” this game, but I at least
wanted entertainment and that was not the case.
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